Hi all. My apologies if this has been answered but I’m having a hard time searching for it because the term “scripting” is so over-loaded.
In this video:
the author has a script where he can click buttons to automate editor tasks, such as adding blocks to the scene. I would like to learn how to create a script with this type of functionality and I was hoping someone could point me in the right direction. Thank you very much!
Your best bet is to read this.
This allows you to create a new unity editor window, to which you can attach all sorts of scripts. He did a lot of scripting to get the wonderful effects like that, but the above link is where you start.
Excellent! That’s what I was looking for, thanks!
Okay, i tried following the docs that Siegeon linked me to but I can’t seem to get it working. I’ve created a JavaScript class called TileEditor in a folder called Editor in my project assets that contains the following:
class MyWindow extends EditorWindow {
@MenuItem ("Window/My Window")
static function ShowWindow () {
EditorWindow.GetWindow (MyWindow);
}
function OnGUI () {
// The actual window code goes here
}
}
exactly like the docs say. But…now what? The docs simply state that “this will create a window”…but how do I open this window? I thought using the @MenuItem line would put it under the Window menu in Unity but I don’t see it.
Thanks!
Aha, okay. It wasn’t working because I had an error somewhere in my project. I now see an entry called MyWindow in the Window menu at the top but when I try to open it I get a nullref. Do I need to create a MenuItem or something?
Got it. The name of my class didn’t match up with the code. It’s working now, woo!