In-Game Interactive Displays, Mini-Games and Computers

Hi, I am posting this here as I think this would be a UI kind of thing, but I’m not entirely sure…

I am looking to create interactive computer/puzzles onto monitors in my game, similar to Alien Isolation:

The Witness:


And a huge assortment of other games.

I have been looking on other peoples posts on this for a few days now, and haven’t really found a definitive answer on anything, and have a few issues with the methods that have been mentioned.

Render Texture
Right off of the bat, we have Unity Pro 5, so using Render Textures isn’t an issue per say, but the issue I have with this is this:

How do you use objects that use the mouse for movement such as OnMouseDrag?

Wrapping UI around an object
Performance?
How?

I am sure there is a reasonable solution for this, but off the top of my head, and a few days of Googling haven’t revealed anything viable yet, and I was hoping someone else may have a solution or have done this before.

I never heard back if this approach was correct, but maybe take a look at my reply here? I’d imagine a custom raycaster could work in this case by “simply” mapping the UV coordinates to screen-space ones or something.