Hi,
I am working on a project that will have multiple languages (2D platformer with text dialogue now, and voice-overs in future).
And it got me thinking about the best way to add languages. It will be on the Playstore, so forgive me if Playstore has an easy way to localise games to various countries and I was just not aware of it.
I first thought to let you change language in-game, and then having a system that picks the appropriate string and audio clip but I assume it is also possible to have multiple builds with the language pre-set.
In-game still makes the most sense to me (with additional languages being added on via asset bundles maybe), lots of builds seem overwhelming to keep version control especially since there will be a lot of changes and updates in the far future.
Does anyone have an opinion on the matter?