I posted this in Scripting, but figure it may get a better response here.
What’s the “best” way to do an in game menu? I’d like to have a settings menu that can open and close without resetting (reloading) the level. Should I just have a bunch of invisible GUITextures that activate when the game is paused or is there a better way?
Not having a go at you or anything - I just don’t understand why people have this mentality. Who’s going to read it here that wouldn’t read it in the other forum? And out of those people, how many people can help you? I just don’t understand why people do this…
It’s really just down to differing perceptions of how the forums are used. Not everyone is aware that many of the users here browse / read most (if not all) of the forums.
@Jeff - I would use an array to store the current config of your menu/s settings. You can just enable/disable the gui elements in a GUILayer when you need or dont need them. Im doing it this way and it works fine. Arrays are the way to go IMO
Cheers
Shaun
ps. make sure the array is global if u have more than one scene that uses the menu.