in game object editor help

Hello! I am kind of new here, so I hope this is the right place to post this. :sweat_smile:
Is there any way to make an in-game object editor in Unity?

You should try and elaborate on what you mean. Always be as concise as possible. Por exemple, I have no idea what you’re talking about. :stuck_out_tongue: Welcome to the forums by the way.

thanks, the ā€œin-game object editorā€ I am talking about is like the in-game object creator in the online game ā€œSecond Lifeā€.

Absolutely, you have plenty of flexibility to do that: you can create/modify meshes, save files, and communicate over the network.

d.

how would I go about doing this? (sorry, as you can tell, im new)

EDIT: I think I found a clue on how to do this, but please still give your input. thanks! :wink:

Well it is complicated. A place to start is to create transform handles and add scripts to them that move the object they are attached to.

Try doing the scripting tutorials to get a hang of how things work. Don’t try something too advanced at first.