In-game Registration form

Hi,
I am building a game which requires a UI form within the game to send out info. The design/UI itself is not a problem.

The problem is to send the info out via the internet.

I want to create a seperate build of the game which is only available to me. This build must collect the data from the client forms.

Basically I need a way to send out the data, and recieve the data in a list, all within Unity 3d.

What is the best way to send/recieve the form data between devices?

Thanks.

Check out Unity - Scripting API: WWWForm

Example:

    // Create a Web Form
    var form = new WWWForm();
    form.AddField("frameCount", Time.frameCount.ToString());
    form.AddBinaryData("fileUpload", bytes, "screenShot.png", "image/png");

    // Upload to a cgi script
    var w = WWW(screenShotURL, form);
    yield w;
    if (!String.IsNullOrEmpty(w.error))
        print(w.error);
    else
        print("Finished Uploading Screenshot");

The example is taken from the documentation.