IN GAME Synchronization Unet

hi guys, i am having some troubles and bug about network manager and synchronization.

I got the lobby mnager with ui from assets store. In my gameplayerprefab I put text mesh so that each client can see the name of each other. In lobby when host and client connect it sync pretty well (playername, player color) and hook them up to get in the game scene. but when I check the textmesh in server (host) it sync pretty well. Host can see his name as well as host can see client name. In client side, clent can see his own name but not other client.

P.s this is a android game but i am running it in standalone windows so that i can easily check the error

Left side is the client which u can see he cant see the player name of the other client.
Right side is the host that also act as a client but he can see both his own name and clients’ name