Does anyone know of anybody successfully implementing in game banner ads in their 3D world for monetization purposes?
I’m working on a new game and I like the idea of getting a JPG from an ad network that I can then render into the game world as a new Texture2D on the fly.
What do you think? BTW, I’d be putting these in areas that gamers could slow down and take the time to look at (i.e. the game isn’t a FPS).