I had a spotlight I wanted not to cast shadows, so I unticked “Enabled Shadows”. However, upon entering Play Mode, “Enable Shadows” gets ticked automatically. In addition, when this happens, I get the following Console log info:
Fixed up shadow data for algorithm PCF, variant V2
UnityEngine.Experimental.Rendering.RenderPipelineManager:smile:oRenderLoop_Internal(IRenderPipelineAsset, Camera[ ], IntPtr)
Is it not possible to have non-shadow-casting point/spotlights in HDRP? Any idea what might have caused this?