In Jumping Fish, how is the surface of the water made?

You can watch a quick preview here:


How is the surface bent like that?

It can’t be a sprite animation, so what is it?

What kind of object is the water?

There is a nice tutorial on creating such water at Creating Dynamic 2D Water Effects in Unity

There also is another article Make a Splash With Dynamic 2D Water Effects which is for XNA but you can tweak it to use in Unity which is by far what is done in the first article.


I am trying to make the jump fish game in unity3d.
but in my game jump fish not proper jump work can you help me?