In Jumping Fish, how is the surface of the water made?

You can watch a quick preview here:


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How is the surface bent like that?

It can’t be a sprite animation, so what is it?

What kind of object is the water?

There is a nice tutorial on creating such water at Creating Dynamic 2D Water Effects in Unity

There also is another article Make a Splash With Dynamic 2D Water Effects which is for XNA but you can tweak it to use in Unity which is by far what is done in the first article.

hello

I am trying to make the jump fish game in unity3d.
but in my game jump fish not proper jump work can you help me?