Is there anything that shows how much memory each and every asset takes up on the iphone? in the build? and currently in memory?
I want to be able to look down a list and review it and shrink down textures sizes that are too big, make sure no unwanted assets are getting included, etc.
Hopefully there’s some kind of resources for this but I haven’t found them yet.
I still haven’t found out “how much memory our game is taking on the iphone”
At runtime: no, doing such a thing would kill any form of performance. but you can watch the RAM usage, allocation etc through the XCode instruments when it runs.
I looked all through the build folder. In an old build folder I found an output_log.txt but there was nothing in there. Wasn’t sure if I needed to check “development build” or something for it to get generated.