In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll..

I’m not exactly sure what is causing this error…

In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

This has been popping up randomly, and I’m not seeing anything in my project that could be causing it.

The code it references is inside UniversalRenderPipeline.cs on line 416, as seen here -

From a simple Google search, it may be a known issue, but on past versions of Unity, from what I can gather?

I’m on 2021.3.13f, if that matters.

Whenever I make any changes to anything, such as an inspector value, this error will pop up. I tried deleting some prefabs from my scene, and that seemed to help for a little while, but the error came back.

Is there something specifically I can look at in order to minimize the risk of this error popping up in the future? It’s driving me nuts, as I don’t know what’s causing it…

Having the same issue in 2023.1.0.b15f (but didn’t have it in 2021.3.14f); did you manage to fix this?

This is still an issue in 2023.1.15f

same issue in 2022.3.12f. when I instantiate a tilemap prefab.It pop 15 errors.randomly

Same problem here while placing tiles with code.

Same here… Tilemaps with different sprite layers in 2D URP suddenly caused this issue. 2023.2.3f1.

I also got this error suddenly (although I only get it when I press play, but may be related):

So I packed up my project that recreates it and made an official bug report which you can find here:

It has been reproduced by devs inside Unity and the bug is marked as active, so hopefully it’s patched in the not far future and people after us won’t encounter this bug!

Sharing here just in case it helps someone :slight_smile:

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