In photon, how to enable Unity's Ui only for the player how triggered it

Hello.

I am having quite a hard time trying to find a solution to my problem.
I am trying to activate a panel with Unity’s new UI, but this panel to be active only on the screen of the player who triggered it and not to the others. I am trying to use photonView.isMine but it is not behaving as it should. the problem for this is that if I trigger the panel on a view that is not mine, it shows the panel only on my view, so this is not what I need. I need the panel to be shown only on the screen of the player who triggered it.
Your help would be much appreciated.
Thanks!

Just enable and disable the canvas for the client. like ui.SetActive(true);
And have the ui in the scene without a photonview and that.

Hope this solved your problem.