Which is better, in general, and which is better for 3rd person humanoid? What are the pros/cons of using one vs the other?
If not clear by the title, the way I am using the terms:
In-place Run animation = character runs in-place, doesn’t move forward
Including root motion = character moves forward as part of the animation
It seems the “simple” game controllers (standard assets, 1st person and 3rd person) are designed for in-place animations?
It seems like if you want really smooth animation, you would need to include the movement in the animation, right? Otherwise it is like your character is just floating around while animated, but the foot-falls and forward speed vs leg movement speed might not match up well?