Unity’s Documentation doesn’t mention those logging options at all, and “Script Only” seems to be the default logging option (as opposed to full or none).
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Aha - they should mention those in the Player Settings documentation. Sucks that it’s only the stack trace it affects, I’m getting a crash (overflow exception according to Windows event logs) that doesn’t get logged at all, and was hoping setting it to Full would reveal the error/exception.
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