In Player Settings - Target DPI - if change on Android it changes on iOS too

I would like to use a Target DPI on Android, but not on iOS. For some reason when I change one on it changes the other, including if I change the Target DPI number itself (not just if I enable or disable Target DPI). I don’t see why these need to be shared between platforms(?)

Is this a bug? I’m using Unity 2019.3.12f1

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