Was wondering a few things about the FPS Sample project. I came across it the other day and found the project pretty extensive. My first question is, has anyone actually worked with files to create a game of their own or a test level? My next question is what our limitations/restrictions would be in using this sample project. I was interested in using what they already have as a base for something I have been working on which is similar to this. Any info on this would be great or a point in the right direction if possible. Thank you ahead of time.
I suggest you look around their thread
Probably this is worth to read first
** Is this FPS Example Complete and no longer being updated? **
I have come across both of those threads and they did not have the answers I was searching for. I am not looking for any updates on the project and the other threads were not recent enough.
Probably. Those people most likely on the forums you got the links above.
None (as long as you don’t want to sell it as is). You can do whatever you wish with it. Although since it is widely known, you probably only can use for learning purposes and using the base features. The graphics, models and visuals are pretty well known, so it is hard to use. Not impossible though.
As you can see on the github page that it is under the Unity Companion License.
https://unity3d.com/legal/licenses/Unity_Companion_License
Good to hear they will keep the FPS project up to date. It would have been discouraging to hear not even the Unity team can migrate to new versions of Unity
New FPS is completely different project, with just some similarities.
Yeah but in the thread you linked they say it will be updated
You mean this one?
** Is this FPS Example Complete and no longer being updated? **
Here is one quote, few post after my.
Is not an official quote, so can be taken with grain of salt. But I think is pretty accurate.
Unless I missed something?
I always found making your own quick and dirty FPS system easier starting of with a cube IMO.
Current FPS sample may good for someone who is well experienced in programming. Otherwise it will be hell confusing to use. So I agree, cube is good starting point
Hmm, strange when I read the posts yesterday there was a post talking about that it would be updated, but I cant find it anymore. Too much red wine yesterday maybe
There is one post, which suggest close similarities between old and new samples. But I am far from being convinced for its accuracy. Maybe that post + red / blue / yellow wine confused
Its really discoursing that Unity cant keep their demos alive more than a few versions. Our game started its life on 5.2 and will probably see 2020 before its done
I guess you wanted to say discouraging.
Why would they do that? They always advise to not to update Unity versions under your projects unless you have serious bugs and the fix only available in newer Unity versions. It is not their goal to do that.
Because thats how you maintain software. In this case HDRP have not even left preview, which that project aim to showcase.
Thanks. I plan on creating my own models and using some old work I have sitting in the closet from past dead projects. Didn’t want to have to write a ton of code that the fps sample already has.