In ScriptableWizard how can i set the window position ?

This code give me the window in the left top corner position:

using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.Linq;

public class Test : ScriptableWizard
{

    public string ObjectName;

    [MenuItem("GameObject/Create Other/Test Objects...")]
    static void CreateWizard()
    {
        DisplayWizard("Test Objects", typeof(Test));
    }
}

Found how to do it: All i needed to do is to drag the window around and set it where i want. And each time i open the window in the editor it will display it in the last point i dragged it to.