In the Beginning

When one first starts out, how does a person even begin to work with Unity and mess around to a point to where he has some knowledge to bring his own ideas to somewhat of a reality? It can be so overwhelming with forming code, integrating assets and more. Does improvement really seem possible through solely video tutorials and self-teaching? Thanks guys.

I don’t really like video tutorials. I like learning by messing around in the software itself and reading the manuals. Also the forum is a really good resource for stuff that aren’t really covered by the manuals.

Yes. That’s basically what we have all done.

Tutorials, Documentation, Forum reading, try, experiment, search, read, watch, over and over, it never ends :slight_smile:

Everything is more daunting that it needs to be until some familiarity is established.

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You read the manuals. Script reference and UNity manual. Then you start messing with unity.
Then some time later you know how to use the engine.
https://docs.unity3d.com/ScriptReference/
https://docs.unity3d.com/Manual/index.html

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Solely through videos won’t work. You also need to dive into the manuals, the reference API, and spend a lot of time trying things in the editor.

I personally took college classes but I understand that I am one in a billion, lol.

If you are going to self teach, self teach yourself one concept at a time. You may be getting overwhelmed because you are trying to learn 18 things all at once. It’s also not a requirement to be a jack of all trades. You can learn one thing, and then assemble a team of people who know things that you don’t! That’s the way game development is SUPPOSED to work, haha. We can’t all be Scott Cawthon.