In the Unity Editor, Docking of tabs Not working in Unity 6 using Pointer device

  1. Create a new project in unity 6.0.22
  2. Using a pointer device (such as a Wacom tablet), Drag any tab (Inspector, game, scene, console, etc) and dock it beside another tab.

Observed: Notice that the tab doesn’t dock.
Expected: input devices should work properly
Notes:
See video: https://youtu.be/xlnWH7OoCcg
Using a regular mouse device works for docking
Mouse/Pointer Input in the scene view does not work either.

will be downgrading back to unity 2022.3.LTS…

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I have the same issue with docking not working when using a wacom

are you observing on Mac or PC?

Just wanted to confirm but II would assume this is likely a universal issue as there are probably segments of the Engine Code that only handle Mouse Events and not Pointer events.

Also, just a heads up If you are using your stylus in unity6 you will likely see other issues (there are some issues with not being able to click Profiler snapshots with the pointer (no blocking), strange scroll view issues with GUILayout.BeginScrollView (non-blocking) (the issue involves infinite scroll values returned randomly) and The scene view coming unresponsive to mouse/pointer events when unity losing/gaming focus (blocking).

This is a known issue that’s not going to be fixed any time soon sadly. Not sure how Unity 6 being unusable on a Wacom is low priority :man_shrugging:

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Yeah I was the one who filed the issue. I do not hold my breath that this will be fixed anytime soon. At least this issue was accepted; There is another major issue with the scene view becoming unresponsive when the editor gains focus from a pointer click using stylus that I can repro 100% of the time there has been stuck in under review for months :expressionless:

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