In the Unity Editor how to make "PlAY", all objects to maintain the current status?

In the unity editor how to make “PlAY”, all objects to maintain the current status?

When you press “Play” button, the objects in the scene began to run when you press the “Play”, the program stopped, and all objects back to their original state. I want to know how to keep the object back to its original state?

Select them while in Play mode and drag them to a new Prefab. This is really only useful in some very obscure cases. If you’re trying to do something like Save your game, you’re possibly on the wrong track. Why do you want the objects to have their later status?