In this video, about 14 minutes in the presenter mentions physics changes only being made when the RigidBody is asleep.
I know about enabling/disabling GameObjects but disabling an object makes it invisible in the scene.
Also I know about the Awake() function being called on an object being enabled. But I get the impression that the presenter doesn’t mean enabling/disabling a GameObject. Therefore…
- How is a RigidBody put asleep?
- How is it woken back up?
- How can we tell if a RigidBody is asleep (or awake)?