In unity3d 3 in, Point light and Spotlight no Shadows?
I've been in the "Edit" - "Project Settings" - "Player" "Standalone" - "Rendering Path" is set as "Deferred Lighting", but is still in the Point light and Spotlight No Shadows Effect?WHY?
Eric5h5
2
You need Unity Pro for shadows. Also, cameras have their own forward/deferred settings.