Point light and Spotlight no Shadows?But Directional light has Shadows??!!
Note:I have set in “Player Settings” “Rendering Path” as “Deferred Lighting”,But Point light and Spotlight no Shadows yet
Test System is Windows 2003 and ATI graphics cards .Unity3d Version is 3.1 Pro
Not reading and ignoring documentations is by definition no bug I fear
You should commonly use a short board search before reporting bugs, would have saved you and UT the time of the false bug report.
Point light types in Unity 3 only have dynamic shadows in deferred rendering.
With forward rendering a single directional light will cast shadows.
you can switch the rendering path in the player settings
in deferred rendering,Point light types in Unity 3 haven’t any shadows.
you can switch the rendering path in the player settings
i have switch rendering path in the player settings ,but the bug still be .
Publish a project file with the same procedure, using this program for testing, and some can be seen on the computer
Shadows, and some computers can not see the Shadows, which reflect a Bug
You need Unity Pro for shadows. Also, cameras have their own forward/deferred settings.
–Eric
thank you
But i use the unity3d version is 3.1 pro,i have set the Camera 's "Rendering path " as “Deferred Lighting” and set “Player Settings” “Rendering Path” as “Deferred Lighting”,But the Bug Effect still be .
Publish a project file with the same procedure, using this program for testing, and some can be seen on the computer
Shadows, and some computers can not see the Shadows, So which reflect a Bug .
So I do not think that is what I set something wrong
An error report to be solved how long? Is forever?
Publish a project file with the same procedure, using this program for testing, and some can be seen on the computer
Shadows, and some computers can not see the Shadows, So which reflect a Bug .
I am completely on this issue, loss of enthusiasm, obviously is a Bug
An error report to be solved how long? Is forever?
Publish a project file with the same procedure, using this program for testing, and some can be seen on the computer
Shadows, and some computers can not see the Shadows, So which reflect a Bug .
Make sure the camera render path is set to “deferred” or “use settings”, not only the player settings.
Deferred rendering requires using a Shader Model 3.0 compliant graphics card, ie old graphics card (pre 2004-ish) will revert to forward render path where pointlights don’t support shadows. This would make pointlight-shadows work on some machines but not others!
Also, read the renderpath-documentation, where this is all clearly stated.