The simple question is just… how to change MSAA programmatically? I have the UniversalRenderPiplineAsset available but I can’t see how to get into the “Quality” box programmatically.
One thing I tried was using QualitySerttings.antiAliasing, setting it to 0, 2, 4, 8. This seems to have no effect on the rendered image, but through the inspector the Anti Aliasing (MSAA) does. I read one reference stating that QualitySettings was for the builtin render pipeline only. Is this true?
I have found how I can disable MSAA through the camera. This could be sufficient but I’d like to give players the ability to have some more control here.
Thank you!