In which file are layers stored for 3.5?

I’m using an external version control. It seems like the layers used to be stored in library/versioned/TagManager, but with 3.5, we cannot seem to copy layers from one computer to another through our version control.

How are unity layers stored in the file system?

Would like to know the same as I had to export my project as an asset package and import it in unity 4 to get past a crash bug.

2 Answers

2

Ah, I should post here that I had found the answer.
After upgrading Unity from a pre 3.5 version to Unity 3.5 or above, the location the project settings (such as tags and build settings) was moved.
The project settings are located at “[your_unity_project]/ProjectSettings” (outside of the “Assets” folder). The tag manager is “[your_unity_project]/ProjectSettings/TagManager.asset”
They had previously been at “[your_unity_project]/library/versioned/”, and when you upgrade, these files are not removed, which caused me some confusion.

Once you’ve upgraded, open your project, verify that all the project settings are as you want them, select File->Save Project, and now you can safely delete the files in “[your_unity_project]/library/versioned/”.
Now you should version control only the files in “[your_unity_project]/ProjectSettings” when changing project settings.

yes I know that, it was just to demonstrate

I am still looking for a solution, too. No more tagmanager asset available to commit. Nobody ?
EDIT : Found the solution : http://forum.unity3d.com/threads/147856-Where-are-user-layer-names-saved