in3D can put real humans into your game | Looking for cooperation

Dear Unity Community,

Our company, in3D has developed a scanning technology where we can create a full digital twin (body and head) from one video scan done with an IPhone.
If you a game developer and want to partner up with us and experience with our technology and SDK, we are looking for you.
Also, we are looking to demonstrate our technology within a fighting game with existing models - If you are reading this and has experience with UFE/ fighting games, and want to put yourself in the game - We will provide the models if you are willing to embed it into the game:)

Contact me at sergei@in3d.io

Please see below a model of our team member, scanned with our app and inserted into GTA below:

I would be interested in using this in our metaverse. My email is ty@ogcollectibles.xyz

There are scripts AssetInfo.cs and CredentialsBase.cs which have depenedency to AssetDatabase( UnityEditor Namespace) preventing from building when we import the asset in unity. I tried using the #if preprocessor around the AssetDatabase code but throws bunch of other errors when I do this. Is there any way to fix this?