Hello, so recently i began work on a new game. This game includes procedurally generated solar systems. For this to work i need to acess the mass of the cloned star. However as the star’s mass can variy depending on what variant of star it is i came acroos a problem. When it was getting the rigidbody component of the gameobject t was accessing the Prefab default mass (100), not the cloned prefab’s mass (125) . Please help.
-Neo