Hello!
I am making a melee system with sphere colliders as triggers.
The colliders themselves go from inactive to active and call OnTriggerEnter to deal damage.
The problem that I run into is that damage is not applied if the weapons collider becomes active and is already inside the collider of the character it needs to deal damage too.
I tried OnTriggerStay as well.
Does anyone know the proper way to make this work?
Sorry everyone.
I discovered that it only works with characters that have rigidbodies