Include CoreLocation.framework with iOs build from Unity

For my iOS project I need to include libsqlite3.tbd and CoreLocation.framework. If I build the project in Unity and then go into xcode i can add these references. If I then append new builds it remembers the libsqlite3.tbd reference but not CoreLocation.

Ideally I would like to tell Unity to include these two things so I dont have to do anything in xcode, but barring that is there a way to have it not lose the reference to CoreLocation?

I am running into a similar problem. After upgrading our mobile iOS unity project from 2018.1.2f1 to 2018.21f1, CoreLocation.framework is no longer included in the list of “Link Binary With Libraries” section of the Build Phases tab in XCode 10.1.