Several of my classes save and load their own configuration files. Some are saved in a sub folder of Assets, some are saved in the top level folder of the project. The files in the Assets folder appear in the project window, but the ones in the top level do not.
However none of these files get included when I make a build, and I have to manually copy them into the build folder. How do I tell Unity they are required so it will include them? Some of them have hardcoded filenames, but others do not, with the file name set as a public variable on the script.
komatii