Hi, so I made a holed cube in Maya that looks like this.
[9275-screen+shot+2013-03-24+at+3.15.28+pm.png|9275]
I imported this as a native Maya .ma file. It works fine in Unity, except there’s one problem, it won’t show up completely. There are always several sides that just refuse to appear on screen unless the camera’s at a certain angle. I’ve tried changing the render and camera settings and the near and far clipping planes, but it still doesn’t seem to work. I also tried importing it as an FBX, same problem. Does anyone happen to know why this is happening?
[9276-screen+shot+2013-03-24+at+3.15.43+pm.png|9276]
Ah, you were right. I didn't consider it to be a normals problem, but it was. All fixed. Thanks! :)
– SuperSparkplugit is the problem with normals issue, Invert the normals in maya, it will be fine.
– flamy