Hello!
At the moment it is very inconvient to debug a touch screen app with the unity remote app(android).
Multitouch on the new GUI and event system does not seem to be fully supported. At least I cannot press two uGUI buttons at the same time over the unity remote which is possible in full builds.
Also pointerIDs seem to be wrong. I am processing the IDs of pointerUp and pointerDown events from IPointerDown/UpHandler and with the Unity remote I get wrong IDs. IDs of pointer up and pointer down are not consistent.
Let me explain:
If I touch the screen with the first finger I get pointer ID 0 - fine. Second finger: pointer ID 1 - also fine.
Now I release the second finger and IPointerUp should return pointer ID 1 but it actually returns ID 0 as if I had released the first finger (which had the ID 0).
To be clear: This is resolved in full builds and works as intended…
I think it is really annoying that we cannot test our apps properly with the unity remote app and have to deploy a build each time because for some projects building the apk takes a few minutes … :-/
This makes debugging touch input based features a real pain.