I am working on a scene with a friend, we are both using the latest version of Blender and Unity. If I create a compound object (cube with a long cube “gun” coming out of it) and save into my assets folder as a .blend, in Unity the object is correctly orientated and facing forward, i.e. transform.lookat will make the object AND sub object (e.g. “gun”) aim correctly at a target.
Here’s the problem, if my friend does the exact same steps, the objects are orientated differently in Unity which breaks the transform.lookat functionality. I can save down a blend file and we will both import it and have different results in unity.
Any idea what’s causing this?