So, when I build my iOS app, I get a complete file size of 4.8 megs in the editor log. Then I build it with xcode and I get a file that’s 26 megs… what gives?
Here’s the log:
Textures 592.0 kb 12.1%
Meshes 0.5 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 404.8 kb 8.2%
Shaders 0.0 kb 0.0%
Other Assets 7.2 kb 0.1%
Levels 6.1 kb 0.1%
Scripts 4.7 kb 0.1%
Included DLLs 3.8 mb 79.3%
File headers 1.5 kb 0.0%
Complete size 4.8 mb 100.0%
This is driving me crazy…
the build size you see here is the assets which are attached to the app basically
but the basic runtime itself with mono and unity is 16mb at least without stripping.
Any advice on how to make it smaller?
Also, I thought that an empty scene in unity with full stripping was supposed to be around 7 megs or so…
why are you giving me around 16?
And why am I getting over 26 megs?
Because he said without stripping, and you said with stripping.
Universal binaries doubles the executable size (ARM6 + ARM7).
–Eric