Inconsistent Prefab Instantiation: Visuals and Colliders Spawn at Different Positions on Certain Machines (Unity 2020.3.4f1, Linux)

I’m experiencing an issue in Unity 2020.3.4f1 on Linux where, upon instantiating a prefab, some of the visual components of the 3D objects within the prefab spawn at different positions compared to their colliders. This issue occurs randomly on certain machines but does not happen on other machines with the same hardware specs.

Details: Unity Version: 2020.3.4f1 Platform: Linux Hardware Specs: The issue occurs randomly on certain machines but doesn’t happen on other machines with the same hardware specs. Prefab Structure: The prefab contains a GameObject with multiple 3D objects. Each 3D object has its own collider (some have mesh colliders and some have capsule colliders). Initialization Process: The prefab is instantiated using the standard instantiation process without any transforms, so it loads at position (0, 0, 0).

What could be causing the visual components to spawn at different positions compared to their colliders, especially considering the randomness of the issue on certain machines?

I have no clue how something like this could happen given that the mesh, collider and material are all a part of the same gameobject. Any help or suggestions would be greatly appreciated!