I'm making a little iphone-game. When I swipe the screen a little bullet is launched from the bottom/center of the screen and in the direction of the swipe - and it all works fine. My problem is that I get inconsistent results when I compare between using UnityRemote and launching the game on the iPhone. A subtle swipe produces a perfect trajectory when installed on the iPhone, but the same swipe (i HAVE compared the actual numeric value the swipe produces) hardly fires when using UnityRemote.
Is this an inconsistency I need to learn to live with, have I done something wrong, can anyone help me?