I’m adding InControl to an existing project I have and have run into a problem where the character needs to know if a button is being held down in order to do things (for example, holding C/Action3 crouches, and it should only stand up again once those buttons are let go). When I use WasPressed the action only happens for a frame before reverting back to its idle animation. I was wondering if there was anything in InControl currently that can detect if a button is being held, or if I need to think of a workaround for this
Ok so literally 5 minutes after posting this I found out that there is a IsPressed function that does what I want, I’ll leave this here just in case anyone else has this issue