We are experiencing a problem with animation distance in Unity. Basically we have a jump animation - the character is jumping 5.5m forward. In unity, the same animation reads only about 4,2m distance. When tested a 1m long anim, in unity it is about 80cm. A 6m becomes a 5m. Looks like unity cuts about 20cm from every meter.
Why is this happening? Does anyone else have the same issue?