Incorrect draw of intercepted polygons

Hi everybody,
need your help, could you please advise how to fight interception issues on Samsung ( Galaxy 1 issue only)
Maybe unity3D tech engineer may help us.

look for attachment please,
Best regards,
SkyJet.

Increase z-buffer precision (increase near plane/decrease far plane).

–Eric

I have a similiar issue. My question is why does it look good on the pc build, but then the clip plane is off for the android build?

Different hardware has different z-buffer resolution (including on PCs).

–Eric

because on android it is common to have 16bit depth buffer
In 3.5 there will be option to force 24bit depth, but if this is not supported it will fall back to 16 and you can help it only with tweaking far/near plane (basically you want to lower far/near)
read here for more
http://www.opengl.org/resources/faq/technical/depthbuffer.htm

Dear Alexey,
thank you for the reply
but we are wondering why on the ( small brother of Galxy tab 2 - on 7" Galaxy Tab GT-P1000, Android 2.3.3) we have the normal picture,
please see the attachment.


Best regards,

Vasily.
SKY JET Team

It’s a z buffer issue and alexy answered it correctly. The installed os, the screen size and setup, everything matters. You can’t just assume a little brother of a similar device will have the same res or os revision or even drivers.