Im currently using unity 2020.1.0f1, (i dont want to update because seems that newer versions of unity decreases the performance by A LOT for oculus quest)
Im using also Vulkan, URP and Multiview
And the image in the headset seems double like there is no correct rendering in both eyes
it works fine on multipass, but it’s way less performant than Multiview
Any insight of what’s happening or maybe a solution for this?