Incorrect Eye replication on Oculus quest using Vulkan + Multiview

Im currently using unity 2020.1.0f1, (i dont want to update because seems that newer versions of unity decreases the performance by A LOT for oculus quest)

Im using also Vulkan, URP and Multiview

And the image in the headset seems double like there is no correct rendering in both eyes
it works fine on multipass, but it’s way less performant than Multiview

Any insight of what’s happening or maybe a solution for this?

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Could you provide more detail on what you mean by seems double?

If you could provide a small project demonstrating the issue as well, that would be super helpful.

I mean the right eye renders as left

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