Hello, I am using default unlit shader in unity 5.3.6 (below in CG version).
- so vertex shader is defined as v2f vert (appdata IN) { … }
- in Editor everything works, IN.normal is for every vertex different
- on Android, IN.normal seems to be 0,0,1 for whole model
- I am using render texture inside of Canvas (and second camera) to render it
Screenshots of normals: Editor, Android
Edit: created issue https://fogbugz.unity3d.com/default.asp?956667_2rfjik4okkiii57r
3240821–249139–NewUnlitShader.shader (4.39 KB)