955o5u
Whenever the camera rotates slightly downward, the light changes when the indirect lighting controller is enabled. All volumes are global, not local. Does anyone have idea why this is happening?
955o5u
Whenever the camera rotates slightly downward, the light changes when the indirect lighting controller is enabled. All volumes are global, not local. Does anyone have idea why this is happening?
do you have a reflection probe set up, and you are leaving it’s boundaries?
No I’m not using reflection probe. This only happens when I use ssgi or indirect lighting controller.
SSGI will be sensitive to camera rotation, because it is completely calculated from what is visible on the screen.
Thanks. I thought it was coming up because the exposure values were incorrect, but does the indirect lighting controller get affected by camera movement?
As far as I’m aware, the indirect lighting controller (i.e. the override in the volume just to confirm we’re talking about the same thing), just expresses some simple global values like diffuse and specular environment lighting strength - I don’t see how the camera angle can have any effect on this… but of course if the camera is moving (transitioning) into different local zones, it will blend between those indirect lighting controller values - so maybe you have a local zone accidentally with some transition happening?
No, I do have multiple volumes (one for the sky, another for sfx effects, etc.), but they are all global.