Unity 5.5.1f1 does not correctly populate xCode’s settings. I’ve had no problems with xCode builds prior to the latest update of Unity (I recently updated from 5.4.2).
After I build a project in Unity, I open up the project in xCode, where I see that none of the AppIcons are set, so I must manually drag in 24 images that I’ve created myself in Photoshop, each time I want to archive.
Unity also sets UIRequiredDeviceCapabilities to “metal”. In Unity I’ve got this set to gamma, not metal. So I must open .plist and delete the key.
Please refer to the attached screenshots. I’m wondering if it’s something I’m doing wrong, or if this is just how it is.



