Okay so I just tried out the new post processing motion blur in URP but even when I increased it to the max limit, it didn’t give me enough. Probably because my game is in top down 3D with minimal camera rotation, but I still need a way to get more motion blur intensity than the post processing stacks limit.
Clamp is 0. motion blur Works like Off.
ight turning it up worked but now I’m getting a lot of weird stuttering with the motion blur.
I removed the motion blur and tested again but it seemed that my movement scripts were fine and smooth, but it was the actual blur that was stuttering, Any1 know a fix?
Edit: Quality is set to High as well