Increase mouse click 2D collider without changing physics collider

I would like to make the 2D collider for an GameObject bigger to detect the mouse click even if the player does not quit hit the object.
However at the same time I do not want to change the collider size in terms of physical behavior. Is there a way to achieve that?
Thanks :slight_smile:

instead of just ray cast do box cast or sphere cast in mouse click area.