Increase Render Distance from the sides?

Hello, everyone!

This is my first question on these forums.

How do you increase the render distance from the sides? I’m making a Sonic Xtreme game, and I’m having rendering issues because I’m using a fisheye/vertex shader.

This is what I mean:

As you can see from the video, the blocks disappear. Can anyone help me?

The thing you’re looking for is frustum culling.

There are a ton of posts about how people have gone about solving it, but there’s no single easy fix. For your case I might suggest a solution I haven’t seen elsewhere of pulling the camera further back and then pushing the geometry back towards the camera in the shader.

Thank you! :slight_smile: