How do you increase the render distance from the sides? I’m making a Sonic Xtreme game, and I’m having rendering issues because I’m using a fisheye/vertex shader.
This is what I mean:
As you can see from the video, the blocks disappear. Can anyone help me?
There are a ton of posts about how people have gone about solving it, but there’s no single easy fix. For your case I might suggest a solution I haven’t seen elsewhere of pulling the camera further back and then pushing the geometry back towards the camera in the shader.