I have a small button whose function is to allow the user to slide in a panel. This button responds to many events, since it’s right on the edge of the screen and I want to capture swipes that may begin outside the screen.
The button needs to be small, so that it doesn’t obscure much of what’s behind it, but it needs a larger area for its collider, since currently it’s not capturing fast swipes across it (most likely because of its small size, since it gets events if I make it larger).
In NGUI the collider was independent of the actual thing being rendered, but in UnityGUI I’m seeing no such functionality. Is it possible to have a widget that has a larger collider that what’s inferred by its bitmap?