Increase speed whilst a button is held down

I want to increase speed every frame whilst a button is held down. Sounds simple? Here's my code...

var shipSpeed = 0.0;
var increase = 10.0;

function Update () {
        var horiz : float = Input.GetAxis("Horizontal");
rigidbody.AddTorque (Vector3(0,horiz,0) * Time.deltaTime * 30);
  var vert : float = Input.GetAxis("Vertical");
 rigidbody.AddTorque(Vector3(0,0,vert) * Time.deltaTime *30);

 rigidbody.AddForce (Vector3(shipSpeed,0,0) *Time.deltaTime);
if(Input.GetButton("Jump")){
shipSpeed += increase * Time.deltaTime;
}
}

here is the problem ... it requires a new press every time. How can I solve this issue?

Hey!

I noticed that the rigidbody could not spin because the mass was to high, so if it dose not hurt your gameplay. Turn it down.

Script:

var shipSpeed = 0.0;
var increase = 10.0;

@script RequireComponent(Rigidbody)

function Update ()
{

rigidbody.mass = 0.1;

var horizontalSpeed = Input.GetAxis("Horizontal");

var verticalSpeed = Input.GetAxis("Vertical");

if(Input.GetButton("Jump"))
    {
    shipSpeed += increase * Time.deltaTime;
    }

    rigidbody.AddTorque(Vector3(0,horizontalSpeed,verticalSpeed) * 10); 

    rigidbody.AddForce (Vector3(shipSpeed,0,0));
}

I cleaned your script up a bit. But as said the only problem I could find was the mass of the rigidbody.