Increased Ram usage on some devices

I have recently seen a spike in Ram usage on some devices and I think it is linked to addressables (because I have not done anything else recently).
The following are averages (Reserved Total) from the test I do to measure improvements:
…|.Total.|.Unity…|.Mono|…Gfx…|
Nokia 6.1…|…522…|…222…|…114…|…156…|
Nvidia Shield…|…726…|…186…|…374…|…156…|

I have not been able to take a closer look at the Mono use on the Nvidia Shield because taking a sample causes the game to crash.

Has anyone encountered something similar?

We’ll pass this along for the team to investigate, @Patrick_PS - which versions of the editor and Addressables are you using?

Unity 2018.4.12 (I switched to 2018.4.18 today) and addressables 1.6.2

Gotcha. After speaking with the team, it is advised you file a bug report so that this can be investigated further: Unity QA: Building quality with passion